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Godot MCP Runtime
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
Topics: Gaming
Connect
Review any command before running it. Package names and URLs come from the server's own registry entry.
Package (npm 3.8.0)
npx -y godot-mcp-runtime@3.8.0
Or add to your MCP client config:
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime@3.8.0"
],
"env": {
"GODOT_PATH": "<YOUR_VALUE>",
"DEBUG": "<YOUR_VALUE>",
"GODOT_MCP_DISABLE_ELICITATION": "<YOUR_VALUE>",
"GODOT_MCP_STRICT": "<YOUR_VALUE>",
"GODOT_MCP_DISABLE_SECURITY": "<YOUR_VALUE>"
}
}
}
}
GODOT_PATH— Path to the Godot 4.x executable. Auto-detected if Godot is on PATH.DEBUG— Enable verbose logging when set to 'true'.GODOT_MCP_DISABLE_ELICITATION— Set to 'true' to disable run_project/run_script confirmation prompts (fail-open) for clients that cannot display elicitation, e.g. Claude Desktop. Tier 1 security hard-blocks still apply.GODOT_MCP_STRICT— Set to 'true' to hard-reject anything that would otherwise prompt, for unattended operation. Takes precedence over GODOT_MCP_DISABLE_ELICITATION.GODOT_MCP_DISABLE_SECURITY— Set to 'true' to disable the run_script/run_project static gate entirely, Tier 1 hard blocks included. Overrides GODOT_MCP_STRICT. Operator opt-out, not a convenience.
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Listed in punkpeye/awesome-mcp-servers (MIT)
Data from the Official MCP Registry